Up and Clown

In Up and Clown the goal of the game is to climb as high as possible without getting crushed or falling below the red line. over time the line gets faster and faster making the game more difficult.

The game was coded entirely in 68k assembly language and was an assignment for my first semester at FIEA. If you want to try the game out there's a zip of it here. To play it you'll need to a 68k emulator, I recommend and used easy68k

The controls are simple, arrow keys to move horizontally and space to jump.

Some of the cool stuff I implemented was:

  • Designed framework in 68k assembly language
  • Set up time system
  • Created 2d Box collision system
  • Parsed bitmap file to render all the graphics
  • Implemented simple camera system that follows the ball
  • Developed movement mechanics including basic horizontal movement, jumping, gravity, wall riding, and wall jumping
  • Implemented object pooling with the falling blocks